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 Server Saber System

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Enomiss
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PostSubject: Server Saber System   Thu Jan 28, 2016 11:44 am

Have modified some settings. Let me know how it feels. May change back and/or further modify as seen fit. Feel free to reply with commentary, ideas, tips, etc.

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Æther
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PostSubject: Re: Server Saber System   Thu Jan 28, 2016 10:11 pm

Spent an hour or more testing late-night, sent my thoughts and report over 3 long-ass Steam PMs. Thanks for tinkering around, I learned a bunch, perspective-wise. Very Happy
[29/01/2016]

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Raiden
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PostSubject: Re: Server Saber System   Fri Jan 29, 2016 12:46 am

Hit detection is weird for me. I perform way too many ghost hits even though the ping is really low for me considering I dont live far from the server. I don't know what the deal is with that but I just have a problem with the amount of ghost hits im experiencing

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Enomiss
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PostSubject: Re: Server Saber System   Sat Jan 30, 2016 12:56 pm

Server Saber System Settings Update V1

Settings Changed Recently

JA++ Mod Specific Saber System Settings
seta japp_saberBlockChanceMax "1" (was 0.75)
seta japp_saberBlockChanceMin "0.0" (no change)
seta japp_saberBlockChanceScale "0.1" (was 0.5)
seta japp_saberBlockStanceParity "1.5" (was 3.0)
set japp_saberTweaks "100" (was 0)
seta jp_reduceSaberBlock "40" (was 50)

BaseJKA Saber System Settings
seta g_saberwalldamagescale "1" (was not set before)
seta g_saberdamagescale "0.875" (was not set before)
seta g_saberghoul2collision "1" (was not set before)
seta g_sabertracesaberfirst "1" (was not set before)
seta g_saberDmgVelocityScale "0" (was not set before)
seta d_saberKickTweak "1" (was not set before)
set d_saberSPStyleDamage "1" (was 0)
seta g_locationBasedDamage "1" (was 0)

BaseJKA Force System Settings
set g_forcePowerDisable "6400" (no more: force team heal, force team energize, force dark rage)
set g_forceRegenTime "30" (was 60)
set g_forceRegenTimeDuel "30" (was 60; but no FF duels in JA++ Mod)

For help with Commands/Settings and their Values refer to these links/urls:
http://japp.jkhub.org/cvars.html (JA++ Mod Cvars)
http://japp.jkhub.org/commands.html (JA++ Mod Commands)
http://japp.jkhub.org/calculator.html (JA++ Mod VALUES of CMDs/Settings)
http://japp.jkhub.org/changelog.html (JA++ Mod Updates/Fixes/News)

Opinions on "Ghoul2 Saber Collision" Systems & "Trace Saber First" CMDs

http://jkhub.org/topic/652-discovery-large-quantity-of-unused-effect-flags/
http://www.lucasforums.com/showthread.php?t=108145

Opinions on "Ghoul2 Saber Collision" Systems CMDs
http://www.thejediacademy.net/forums_detail_page.php?f_id=5537

Ping/Connection
seta sv_fps "30" (wasnt set before)
seta sv_maxRate "15000" (was 10,000 before)

Let me know what you guys think and all. On if we should revert back to defaults for the time being and/or keep testing/tinkering currently further.. Lemme know! Trying to get the settings perfect for optimal game play.

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Last edited by Enomiss on Thu Feb 04, 2016 8:19 pm; edited 3 times in total
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Finnbro
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PostSubject: Re: Server Saber System   Sat Jan 30, 2016 1:30 pm

I'll test it out sometime soon, just not really sure if I'll notice the differences or what to look for haha

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Æther
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PostSubject: Re: Server Saber System   Sat Jan 30, 2016 2:05 pm

Fine-tuning the saber system looks complicated as hell, I wouldn't wish the task on anyone just from the looks of things.

I don't know what to tell you really, I'll post here if I have new opinions then. I was aware you had to cater to as many as possible with these settings so I've been as accurate and honest as I can.

It's possible that I was still getting used to the previous setting from when I first started playing again, sure there were imperfections but nothing's perfect and in my duels on that setting I could tell where I messed up, felt like less was to blame on shenanigans.

Anyway, I'll continue trying to be helpful and stuff Very Happy

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PostSubject: Re: Server Saber System   Mon Feb 01, 2016 12:13 am

If you want, I can ask for the School of War saber system settings. The hits and cuts are very on point with extremely minimal ghost hits. Of course, you can fine tune it to your liking but still, the saber hit detection that the SoW uses is very on point. Their server is located somewhere in the Middle of the U.S. and its still pretty on point with the hits and all. So improved ping or worse ping isnt a big issue.

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Enomiss
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PostSubject: Re: Server Saber System   Mon Feb 01, 2016 3:01 pm

Server Saber System Settings Update V2

SoW uses JA++ (JA+ v2.6 B1)?? And sure by all means if they are willing to share, use the same mod, and you don't mind asking. Very Happy

Changed some settings again today, and they seem much more fluent, let me know what you guys think..

Changed settings because:
1. research of Raz0r's JA++ Mod (JA+ v2.6 B1) ChangeLog (updates log) had suggested base Values.
2. implementing & experimenting with Raz0r's (JA++ Mod Developer) JA++ Mod suggested base Values.

Settings Changed Recently

JA++ Mod Specific Saber System Settings
seta japp_saberBlockChanceMax "1" (same)
seta japp_saberBlockChanceMin "0.0" (same)
seta japp_saberBlockChanceScale "0.1" (same)
seta japp_saberBlockStanceParity "3.0" (was 1.5)
set japp_saberTweaks "0" (was 100)
seta jp_reduceSaberBlock "40" (same)

BaseJKA Saber System Settings
seta g_saberwalldamagescale "0.4" (was 1)
seta g_saberdamagescale "1" (was 0.875)
seta g_saberghoul2collision "1" (same)
seta g_sabertracesaberfirst "0" (was 1)
seta g_saberDmgVelocityScale "0" (same)
seta d_saberKickTweak "1" (same)
set d_saberSPStyleDamage "1" (same)
seta g_locationBasedDamage "1" (same)

Ping/Connection
seta sv_fps "40" (was 30)

On a side note got the MOTD showing up again correctly on connect.

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Last edited by Enomiss on Thu Feb 04, 2016 8:18 pm; edited 2 times in total
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PostSubject: Re: Server Saber System   Wed Feb 03, 2016 5:58 pm

SoW gave us permission to use their settings. They use JA++

seta japp_sabertweaks "-1"
seta japp_sabertweaks -1
seta japp_saberBlockChanceMax "50"
seta japp_saberBlockChanceMin "50"
seta japp_saberBlockChanceScale "95"
seta japp_saberBlockStanceParity "0.5"
seta japp_saberIdleDamage "1"
seta japp_slideOnHead "0"
seta japp_spawnActivateSaber "0"
set d_saberSPStyleDamage "0"
seta g_saberLocking "1"
seta g_saberLockFactor "5"

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